99 Nights Camp Planner

Alien route

Alien spaceship and Command Center route

Public badge data confirms three alien objectives: repair the Alien Spaceship by finding four batteries, defeat the Alien Command Center, and enter all side rooms in the Command Ship in one run.

Alien Engineering

The Alien Engineering badge says to repair the Alien Spaceship by finding the four batteries.

  • Assign battery search pairs.
  • Keep one player aware of return timing.
  • Do not keep searching after camp is at risk.
  • Repair only after the team can regroup.

Mutiny

The Mutiny badge says to defeat the Alien Command Center.

  • Enter with healing support.
  • Split fight and route calls.
  • Reset camp before the push.
  • Do not start this after a messy night.

Xenotech

The Xenotech badge says to enter all side rooms in the Command Ship in one run.

  • Treat it as an all-in-one run objective.
  • Do not skip side-room tracking.
  • Use one caller for room status.
  • Leave only after the team agrees the route is complete.

Use it in game

Route steps

  1. Stabilize camp.
  2. Assign battery, support, and caller jobs.
  3. Run the spaceship or command route.
  4. Return before camp collapse.
  5. Reset supplies before another alien push.

FAQ

Player questions

How many batteries does Alien Engineering mention?

The badge description says four batteries.

What is Mutiny?

The badge description says to defeat the Alien Command Center.

What is Xenotech?

The badge description says to enter all side rooms in the Command Ship in one run.

Should a beginner start with alien objectives?

No. Learn campfire, crafting, and return discipline first.

What is the safest alien route habit?

Use a camp reset before the push and a return call before the team spreads too far.